Course Details

OCW OCW Open CourseWare (OCW) Fakultas Ilmu Terapan (FIT) Open CourseWare (OCW) Fakultas Ilmu Terapan (FIT)
Designing an Efficient Application Interface: Creating Menu Systems, Choosing the Right Types of Windows, Devices, and Screen Controls
Last Update:

June 28, 2024

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https://onlinelearning.telkomuniversity.ac.id/pluginfile.php/914047/course/overviewfiles/FIT_Perancangan%20Antarmuka%20Aplikasi%20yang%20Efisien-%20Membuat%20Sistem%20Menu%2C%20Memilih%20Jenis%20Windows%2C%20Devices%2C%20da.jpg

About Course

 
 
 
UI desain

  • Course Identity

Application Interface Design (PAA) is a compulsory course held in the third semester for level 2 students of the D3 Informatics Engineering Study Program with a credit load of 3 credits. This course is one of the compulsory courses in the 2016 curriculum

This course has a load of 3 credits with the provisions of 2 credits of theory and 1 credit of practice, so that in its implementation this course only has 4 meeting hours with a composition of 2 hours of theory and 2 hours of practice in class.

  • Profile and Course History

This course is a compulsory course, in the previous curriculum this course was named Human and Computer Interaction, because the Diploma Program focuses more on the implementation of the Application, the interface design approach is emphasized so that the course name changes to Application Interface Design.

This course focuses on discussing how to design application interfaces in stages from various aspects of design. Starting from the method, design process and principles of application interface design and its role in realizing software applications that are appropriate and useful for users. In this lecture, it is also explained about various current interface design trends on various devices.

PAA lecture material that defines the process per stage in designing interfaces, each stage produces design output that can be evaluated by lecturers so that it is expected to be able to provide direction and a clear enough picture for students in designing the interface of an application. The material begins with Step 1: Understanding the User to Step 14: Testing the interface design.

  • Course Relevance (Urgency)

The Application Interface Design course is an entry-level core course in software development. After students are equipped with an understanding of algorithms, web design, this course is a course that focuses on application interface design.

  • Links with other courses

The following Curriculum Organigram shows the relationship of the Information Technology Project Management course with other courses

Organigram_PAA

The prerequisite for the course Design of application interfaces according to the 2016 Curriculum organigram is Algorithm Implementation, while the courses that require prerequisites for the course Design of application interfaces are Software Engineering and Information Technology Project Management.

  • Map of Learning Outcomes (CP)

CP_PAA1

CP_PAA2

  • Subject

In outline, the application interface design course is described in the application interface design stages which are broken down into topics for 14 weeks of meetings, including:

  • Subject 1: Introduction to Application Interface Design
  • Subject 2: Knowing Users and Clients
  • Subject 3: Understanding the Business Process
  • Subject 4: Understand the basic principles of UI design
  • Subject 5: Building Menus and Navigation Schemes
  • Subject 6: Choosing the right Windows Type
  • Subject 7: Choosing the right interaction tool
  • Subject 8: Choosing the right Screen Control
  • Subject 9: Creating Clear Text and Messages
  • Subject 10: Providing effective feedback
  • Subject 11: Internationalization and accessibility
  • Subject 12: Creating meaningful icons and choosing the right colors
  • Subject 13: Web and Page Organization and Layout
  • Subject 14: Testing and Retesting

 

  • e-Learning Based Course Learning Plan

This e-learning-based learning scenario will use the Flip Classroom approach, where students have been given complete enough content to read lecture notes (slides), then can independently work on assignments and quizzes. If there is material that is not understood, discussions will be held according to student questions in class. So that the class will focus on discussions on deepening the material. Discussions can also be done online by using the Forum facility whose topic has been determined.

To add insight into the content, external links have been provided that can provide a preview of the material.

  • Best Practice (Tips and Trick)

To easily master the Application Interface Design course, including:

  1. Understand the basic concepts well and correctly
  2. Follow well every exercise and task according to the guidelines
  3. Learn and practice real application case studies
  • Certification

Certifications that correlate with the Application Interface Design course:

  1. User Interface Design Certification by University of Minnesota (Coursera)
  • Lecturer in Information Technology Project Management
  1. Hetti Hidayati (HTT)
  2. Rizza Indah Megasari (RIM)
  • Course References
  1. Galitz, Wilbert O. The Essential Guide to UI Design. Third Edition.
  2. Welie, martijn van. Task-based UI Design. SIKS Disertation .
  3. Ballard, Barbara. Designing the Mobile User Experience. Little Springs Design, Inc., USA.

Announcement

Course Content

Step 4 : Membangun Sistem Menu dan Navigasi
Semangat Pagi..Dear All..Pada Pertemuan ini akan dibahas mengenai bagaimana memahami apa itu menu pada aplikasi, bagai,ana panduan untuk membuat menu yang baik agar mampu memandu user dalam menggunakan aplikasi secara mudah.CAPAIAN PEMBELAJARANMahasiswa dapat memahami definisi menu dan tujuannya Mahasiswa/i dapat mengerti komponen-komponen dalam membangun menu sistem dan skema navigasi dalam desain UIMATERI PEMBELAJARANStruktur dan fungsi menu Isi menu Format menu Penyusunan frase dalam menu Penentuan pilihan-pilihan menu Navigasi website Jenis-jenis menu grafis

Step 5 : Memilih Tipe Windows yang Tepat
Semangat Pagi..Dear All..Pada Pertemuan ini akan dibahas mengenai bagaimana memilih wondows/jendela yang tepat pada suatu aplikasi dan panduan tata letaknya.CAPAIAN PEMBELAJARANMahasiswa dapat memahami definisi windows dan karakteristiknya Mahasiswa/i dapat memilih tipe windows yang tepat dalam desain UIMATERI PEMBELAJARANKarakteristik windows Komponen-komponen sebuah windows Gaya penampilan windows Tipe-tipe windows Pengaturan fungsi windows

Step 6: Memilih Devices yang Tepat
Semangat Pagi..Dear All..Pada Pertemuan ini akan dibahas mengenai bagaimana memilih perangkat input ataupun output dari sebuah aplikasi agar interaksi antara manusia dan komputer menjadi optimal..CAPAIAN PEMBELAJARANMahasiswa dapat memahami karakteristik Input dan Output Mahasiswa/i dapat memilih perangkat interaksi yang tepat dalam desain UIMATERI PEMBELAJARANPerangkat input Panduan dalam memilih Input device yang sesuai Perangkat output dan panduannya

Step 7: Memilih Kontrol Layar yang Tepat
Semangat Pagi..Dear All..Pada Pertemuan ini akan dibahas mengenai bagaimana memilih screen contol (kontrol layar) atau yang disebut juga dengan widget yang tepat untuk fungsi dan kebutuhan tertentu dari fitur aplikasi.CAPAIAN PEMBELAJARANMahasiswa dapat mengetahui kontrol layar dan fungsinya Mahasiswa dapat memilih control layar yang tepat dalam desain UIMATERI PEMBELAJARANOperable controls Text entry/ read-only controls Selection controls Other operable controls Custom controls Presentation controls Memilih kontrol yang tepat

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  • Instructor
    Telkom University
  • Language
    English
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